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Battletech: The Frontier Lands is a text-based, real-time version of the popular Battletech board game by FASA. Players take to the front lines of a brutal war, piloting their own implements of destruction against one another.

If you'd like to learn more about the game and what it's about, see our documentation site's page, What is the Frontier? Alternatively, you may connect and get going right away (although we do recommend reading the aforementioned linked page.)

frontiermux.com port 5555
(Launch Graphical Client)

A Changing of the Guard

The Frontier has enjoyed a successful existence over the 5+ years it has been running. Well over a thousand players have graced its maps at one time or another during its life, and development and improvement has been steady throughout. This game has progressed by leaps and bounds, starting as an experiment that wasn't even supposed to become a permanent fixture in the BattletechMUX community. Today it is one of the last bastions of text-based Battletech, carrying on the torch lit by the many sites of the past.

It became evident as the Summer progressed that the upcoming school year (my last) was going to be ridiculously busy, and I may be shipped off to any number of states or companies post-graduation. I obviously have a lot invested of time and love invested in this site, and have always said that I'd hand it off to a capable person in the event that I couldn't pay enough attention to its day to day running and development. For this reason, I am now handing the keys to the site over to Power Shaper, who is now your new head administrator.

Power Shaper has been with the site since its infancy, serving in a softcode and hardcode capacity. He has been heavily involved with the site's evolution, particularly with the codebase's revamping and improvement. He's been here long enough to have the best idea out of anyone as to the site's original intentions and where it could be taken and bettered. You are in great hands here, so no worries.

I will still be around periodically and will help out whenever possible in an advisory or spot job role, but all administration will now be handled by Power Shaper. He is for all, purposes, the owner/operator of the site. Please direct anything that requires an action or a response at him rather than me.

A big thanks goes out to everyone who has been supportive over the years. The game would be nothing like it is today without the re-assurance, the suggestions, and the good sports. Also, thank PS for being willing to step up and fill these shoes so business can continue as usual.
Kelvin McCorvin on Thursday 04 September 2008 - 14:34:30  

Today's Updates: 7/20/08

  • Added the following new weapons from 3075/Total War: IS.SnubNosedPPC, IS.LightPPC, IS.HeavyPPC.
  • The 'heatcutoff' command is now disabled, as it is non-FASA munchkind garbage. You'll need to keep TSM active by shooting at stuff.
Kelvin McCorvin on Sunday 20 July 2008 - 15:06:47  

Today's Updates: 7/16/08

  • Units from the 2500 era are in and buyable (Al).
  • More new maps added to the rotation (scenario staff).
  • Training system text tweaks (Flak).
  • com titles, freqs, and channel modes may now be set on units inside of carriers.
Kelvin McCorvin on Wednesday 16 July 2008 - 21:36:07  

Player Helpers Wanted

The PR Staff is hiring new members. Since this job require assistance of new players, applicants must have a good knowledge of the game, willingness to help others and constant activity. Any player interested contact Flak in-game or post an application in the Q & A Forum. Current unactive PR Staff members will be removed.
Kelvin McCorvin on Friday 11 July 2008 - 18:36:34  

Today's Updates: 7/05/08

  • Objectives destroyed by HQs no longer bug out.
  • You may no longer embark before spawning.
  • Extracting with a destroyed rotor now works.
  • Loading standard ammo in NarcBeacon launchers and a few other weapon types in the sims works.
  • Base claim emits are colored based on faction like gens and relays.
  • The advancement point bug with the training console has been fixed. If you have messed up skills/AP, go there and use the reset command then re-train.
  • There is now a reset command in the training room that will set all of your skills back to their initial values and give you your AP back. This makes it easy to change loadouts.
  • Probe-2 now emits contacts as was initially intended.
  • setmech should now display the correct spawn cost.
Kelvin McCorvin on Saturday 05 July 2008 - 00:26:13  

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Threads: 520 | Replies: 2007 | Views: 153924